learning

Five Uses for Virtual Worlds in the Workplace

For the past two and half years at my real job as the head of learning and collaboration, we’ve been early adopters of a virtual world product called AvayaLive Engage, developed by a company named Avaya. It was formerly known as Web.Alive, and although I’m not a fan of the name change, that’s about the…

Shouldn’t We Just Best Buy Corporate Learning

Best Buy, a renown electronics retailer perhaps better known for its khaki pants and blue shirt dress code, could be viewed analagously with that of an evolved corporate learning structure. Imagine that you’re at one of their corporate stores. What do you see when you enter the store? There she/he is, the greeter: “Hello sir, how are you today?” As…

The edX, Udacity and Coursera Showdown

The higher education online learning gloves are now officially off. Let’s first recap the dizzying pace of change, announcements and launches that have occurred since the Fall of 2011 between Udacity, Coursera, MITx and the latest free-learning darling, edX. October 10 – Official launch of Introduction to AI (origin of Udacity) as well as Introduction to Databases and…

3D GameLab Could Be The Future of Learning

There is something fascinating going on at Boise State University and specifically the Department of Educational Technology. Let me introduce you to 3D GameLab, arguably an actual example demonstrating the evolution of today’s antiquated learning management system. The brainchild of Lisa Dawley and Chris Haskell, 3D GameLab is an online game-based learning environment facilitated by what are…

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Dan Pontefract | dp at danpontefract dot com