virtual worlds Archive

A few months ago, I wrote a piece called, “Five Uses for Virtual Worlds in the Workplace” which — rather obviously — explored ways in which virtual worlds can increase engagement, productivity and culture inside an organization. Quite frankly, I hear too many people scoff at the use of virtual worlds inside an organization. It’s beginning to get me riled up. Imagine if someone was secretly planning to reintroduce Jar Jar Binks as a character in Star Wars Episode VII. Imagine how incensed you would be, if of course you were a Star Wars fan. Wait a minute … But I digress. Comments like the following are what I hear from all walks of professional life: “Our people would never use it.” “I don’t get

45 total views, 1 views today

Read More...

For the past two and half years at my real job as the head of learning and collaboration, we’ve been early adopters of a virtual world product called AvayaLive Engage, developed by a company named Avaya. It was formerly known as Web.Alive, and although I’m not a fan of the name change, that’s about the only negative comment I have with the product. If you’re unfamiliar with virtual worlds, you are missing a very important aspect of workplace collaboration. At its core, virtual worlds are online 3-D computer-simulated environments in which users are depicted by avatars and interaction between them can mimic either a given real-life scenario or in some cases a fictitious and alternative world scenario. I won’t delve into the latter and will

75 total views, 1 views today

Read More...